Bernt Ove Mikael Johannesson
Keine laufenden Positionen mehr
Karriereverlauf von Bernt Ove Mikael Johannesson
Ehemalige bekannte Positionen von Bernt Ove Mikael Johannesson
Unternehmen | Position | Beginn | Ende |
---|---|---|---|
Slutplattan MKO 94214 AB
Slutplattan MKO 94214 AB Packaged SoftwareTechnology Services Slutplattan MKO 94214 AB is a research intensive spin-off company from the University of Skövde. They are situated in Gothia Science Park, Skövde, Sweden. The four founders and co-workers are researchers at the university. They provide game based simulators which run in a cave environment where the user is surrounded by screens giving a 360 degree view of a virtual world. Some typical areas of use are: training, rehabilitation, visualization and interfaces to virtual worlds. The fact that they base their solutions on games and game technology guarantees an easy to use engaging experience. Their products meet the need for engaging training simulators. They base their solutions on game technology which means that they are flexible with excellent visualization capabilities but yet within a reasonable price range. | Direktor/Vorstandsmitglied | 18.10.2009 | - |
Gründer | 19.10.2009 | - |
Ausbildung von Bernt Ove Mikael Johannesson
University of Lund | Doctorate Degree |
Statistik
International
Schweden | 3 |
Operativ
Director/Board Member | 1 |
Founder | 1 |
Doctorate Degree | 1 |
Sektoral
Technology Services | 2 |
Consumer Services | 2 |
Besetzte Positionen
Aktive
Inaktive
Börsennotierte Unternehmen
Private Unternehmen
Unternehmensverbindungen
Private Unternehmen | 1 |
---|---|
Slutplattan MKO 94214 AB
Slutplattan MKO 94214 AB Packaged SoftwareTechnology Services Slutplattan MKO 94214 AB is a research intensive spin-off company from the University of Skövde. They are situated in Gothia Science Park, Skövde, Sweden. The four founders and co-workers are researchers at the university. They provide game based simulators which run in a cave environment where the user is surrounded by screens giving a 360 degree view of a virtual world. Some typical areas of use are: training, rehabilitation, visualization and interfaces to virtual worlds. The fact that they base their solutions on games and game technology guarantees an easy to use engaging experience. Their products meet the need for engaging training simulators. They base their solutions on game technology which means that they are flexible with excellent visualization capabilities but yet within a reasonable price range. | Technology Services |